Job Description
Elevate AAA projects as the Principal Artist – Materials at Ubisoft Quebec City. Define and deliver the materials vision while ensuring consistent surface quality and optimized performance.
In this senior role, you will be responsible for articulating the materials and textures vision for an AAA title built on the Anvil engine. Collaborating closely with Art Direction, Technical Art, and creative teams, you will ensure that the project meets its artistic ambitions. Your expertise will guide the development of high-quality PBR materials, supporting an efficient and scalable pipeline.
Key Responsibilities:
• Define the materials vision and PBR standards
• Create high-quality textures using Substance 3D Designer
• Build optimized material systems with variants and decals
• Partner with teams to optimize shaders and memory budgets
• Mentor and provide feedback on best practices
Requirements:
• Expertise in game art ...
In this senior role, you will be responsible for articulating the materials and textures vision for an AAA title built on the Anvil engine. Collaborating closely with Art Direction, Technical Art, and creative teams, you will ensure that the project meets its artistic ambitions. Your expertise will guide the development of high-quality PBR materials, supporting an efficient and scalable pipeline.
Key Responsibilities:
• Define the materials vision and PBR standards
• Create high-quality textures using Substance 3D Designer
• Build optimized material systems with variants and decals
• Partner with teams to optimize shaders and memory budgets
• Mentor and provide feedback on best practices
Requirements:
• Expertise in game art ...