Job Description
Job Description
Qualifications
- To effectively produce playable levels based on Art directors vision and Level design needs with lead cooperation.
- Creating world geometry and composition for levels in Unreal Engine.
- Redesigning existing assets to new forms.
- Blocking out modules and levels, creating first/proxy materials.
- Produce work within specifications and maintain workflow pipelines within given deadlines
- Model proxy assets.
- Participate in reviews, adapt to, and implement feedback from leads and peers in a professional manner.
- Participate in R&D initiatives, to explore new techniques and implement improvements to pipelines and workflows.
Qualifications
- 5+ years in AAA console/PC game development including 3+ year in UE
- Strong portfolio showcasing playable levels with created geometry.
- Experience and knowledge of industry-standard software packages for 3...