Job Description
This position aims to develop special effects using particle systems, post-processing, shaders, and materials for use in Kokku's games and those of its clients. The candidate must also be proficient in the software and methodologies required for creating assets used in their work, such as 3D modeling for support mesh production, drawing or digital painting for texture creation or adjustment, and the application of best practices to ensure that the produced content performs efficiently when used with real-time game engines.
Responsibilities
- Act as a provider of options and solutions within your area of expertise, focusing on identifying and reconciling the needs of clients and the departments within our studio (design, art, and engineering), translating them into rich visuals of outstanding quality and performance.
- Be capable of developing special effects using particle systems in the Unity, Unreal, and Roblox engines through the appropriate pipel...